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Old Jan 14, 2008, 02:39 AM // 02:39   #21
Desert Nomad
 
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Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
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Originally Posted by Anduin
I can't even remember. We wiped a few times through, but killed enough monsters to remove all dp.
Ahh, well I should be able to power thru with 36 Honeycombs :P
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Old Jan 14, 2008, 03:39 AM // 03:39   #22
Frost Gate Guardian
 
Join Date: Aug 2006
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Originally Posted by Anduin
So, my brother decided to help me, and we beat it with heroes with no consumables. I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough.
Again... the difference is brining another person. Doing the dungeon with HnH without any consumables is every bit as difficult as people say. See your first attempt for reference.
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Old Jan 14, 2008, 07:31 AM // 07:31   #23
Frost Gate Guardian
 
Join Date: Jul 2007
Guild: Blade of Souls [BoS]
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Originally Posted by Anduin
Just did Rragar's last night. I got to level 3 h/h, but my team was all 60dp except me (candy canes) and we couldn't beat the necro boss that drops the key.

So, my brother decided to help me, and we beat it with heroes with no consumables. I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough.
Yeah, I thought the same thing actually - the very first group on the very first level is the toughest in the whole dungeon I think (if you want to cheat here, they don't settle - so you can lure them into the entrance room and round the corner, die and be rebirthed - at the cost of 15DP to one character with the rest left unscathed. The mob will stay where you lure them to).

Nec boss was okay for me, although I had to aggrolock the whole boss group and pick them off one by one. The fleshreaver harrowers were a nasty surprise though. Hadn't really thought about the fact that fleshreavers had hybrid rit-healers. Had been concentrating on picking off the hounds first for their PBAoE damage, and a couple of party wipes on lvl 3 taught me to watch what the other mobs in their groups were doing. O_o

I loved the fact in this dungeon that you can just duck straight past two-thirds of the mobs on the last level. I didn't fight a thing between the necro boss and Rragar.

One thing I did note here - I don't think blinding works on Hidesplitter any more (if it ever did - although I ran a bsurge build in soft mode too, I didn't watch carefully enough to check). Using bsurge alone, NO brown arrow appeared on Hidesplitters bar, while using cracked armour or enervating charge it did. Can't tell you what the effect was though, as we were hiding behind the rock for the whole fight.
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Old Jan 14, 2008, 08:37 AM // 08:37   #24
Frost Gate Guardian
 
Join Date: Aug 2005
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Originally Posted by Anduin
I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough.
Just some thoughts that i had earlier.. You know i think most of these above average dungeons, like that one and Vloxen (maybe Shards of Orr also) the problem is not always the incoming damage that you have to deal with but the multiple elements you have to fight against at the same time.

Sometimes all of that can be too much for basic HnH handle. A good example of this is the first fight against the summit caster group at Vloxen or the other large summit groups later.

Charr much like Summit are strong in healing and in melee damage but summit are stronger in mesmer interrupts but then weaker in ranger interrupts. Charr and Summit can both have the so called "dream-team" that can withstand tons of damage and with a little luck they can survive it too or make a miracle comeback and kick your arse for it . (FS gets ganked when nobody is watching - most common versus summit usually).

Charr melee vs Summit melee is almost even in power, except, [wiki]Dwarven Battle Stance[/wiki] warrior can make any monk/caster be a little annoyed. Plus those Devastator's KD/Aftershock Combo , monk's just love it . Summit lacks in AoE Power but makes it up with necro/rit's, it was rather funny to watch when two of them had raised 29 minions in Vloxen. Boom, the shrine nearly exploded when they did.

I've been to both places and i think summit can still wipe you faster than charr but then again so do the Charr with their Ranger power. Yeah, just some thoughts. Maybe [wiki]Hidesplitter[/wiki] is already blind? :P. His picture almost suggests that.

Last edited by Jaceb; Jan 14, 2008 at 04:02 PM // 16:02..
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Old Jan 14, 2008, 03:00 PM // 15:00   #25
Krytan Explorer
 
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Guild: Ice Dragon Berserker Lodge
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Originally Posted by tekDragon
Again... the difference is brining another person. Doing the dungeon with HnH without any consumables is every bit as difficult as people say. See your first attempt for reference.
Again? Doesn't there have to be a first time in order for there to be an "again"?

I could have done it by myself, but I over aggroed and died one too many times due to my impatience, and racked up too much dp on the second level. Had I had taken more time, watched how far patrols went before attacking other groups, and yadda yadda, it would not have been such a headache.

Smart play removes 60% of that dungeons difficulty.
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Old Jan 14, 2008, 04:37 PM // 16:37   #26
Frost Gate Guardian
 
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Quote:
Originally Posted by Anduin
Smart play removes 60% of that dungeons difficulty.

True for pretty much every dungeon. Though depending on your primary sometimes the leftover difficulty is too much to handle for HnH without power candy.



I dont mind at all that there are dungeons that are that tough though. If there hadnt been any I would have been disappointed.
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